Storyboard - Table of contents

 

Abstract

 

Chapter 1. The research question   

1.1 Introduction to the research question

1.2 The research question

1.3 Background to the research question

1.4 The research report

 

Chapter 2. Overview   

2.1 Overview of the sections within this thesis

2.2 Defining the scope of this project

2.3 Analogies for learning

2.4 Gender issues

                                                                                                                                                             

Chapter 3. Literature review                                            

3.1 Introduction   

3.2 Revaluating the concrete

3.3 Knowledge representation and animation     

3.4 Conceptual models and diagnostic tools

3.5 Exploring the Zone of Proximal Development (ZPD)

Chapter 4. Explanatory Animation Framework                                                                                     

4.1 Introduction to the EAF

4.2 A new definition of animation being "Variant graphics." (Jacobs 2007)

4.3 The ongoing praxis known as the Explanatory Animation Framework (EAF) (Jacobs 2008).

4.4 Mayer's Multimedia theory

4.5 Working with digital media

4.6 The pedagogical-technological divide

 

Chapter 5. Research methodology

5.1 Introduction to the research methodology

5.2 Epistemology - Constructionism

5.3 Theoretical perspective - Symbolic interactionism

5.4 Methodology - Practitioner action research

5.5 Methods - Case study

5.6 Assumptions

5.7 Limitations

5.8 Issues of validation and trustworthiness

5.9 Multiple methods (QUAL-qual)

 

Chapter 6. Data collection

6.1 Introduction to Data collection

6.2 Links to the data generated by all 8 participants:

6.3 Synopsis of the 12 data sources

 

Chapter 7. Data analysis

7.1 Introduction to Data analysis

7.2 Discussion of the 12 data sources

7.3 Classification table of the 12 data sources

7.4 Reviews of the 8 participants:

7.5 Multiple levels of analysis

 

Chapter 8. Ideation

8.1 Ideation

8.2 Modelling creativity

 

Chapter 9. Conclusion                               

9.1 Insights into conceptual consolidation

9.2 Conceptual consolidation theory

9.3 Explanatory animation creation can be a powerful diagnostic tool

9.4 Explanatory animation design and conceptual consolidation are parallel processes

9.5 Diagnosis and prognosis as metaphors for assessment

9.6 Commentaries can help demystify metacognition

 

Chapter 10. Implications

10.1 Partial versus simplistic explanations

10.2 Decision making

10.3 Emphasis should remain on the learning process

10.4 Student engagement is essential for learning but should not be the focus of teaching

10.5 Students need variety  

10.6 Paradoxically - more is less

10.7 1 to 1 teaching implications for integration aides

10.8 "Save as" is a practical example of archiving and creativity

 

Chapter 11. Appendices       

Bibliography                                                                                                      

11.1 Media wall

11.2 Biography

11.3 Animating best practice

11.4 Examples of educational animations

11.5 Storyboard attendance rolls 2010 and 2011.

11.6 Glossary

11.7 List of tables

11.8 List of figures

11.9 Archives

 

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